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Last Updated: June 16, 2026

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LibGDX progress(Procedurally generated map)

LibGDX progress(Procedurally generated map)

364 views • Live Report

LibGDX progress(Procedurally generated map)

Java / LibGDX - 2D World Generation

Java / LibGDX - 2D World Generation

1,208 views • Live Report

Basic 2D world

LIBGDX procedurally generated voxel terrain with Java and LibGDX infinite in all xyz directions

LIBGDX procedurally generated voxel terrain with Java and LibGDX infinite in all xyz directions

427 views • Live Report

Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads.

Libgdx progress

Libgdx progress

685 views • Live Report

Implemented Level up, Block, Inventory tooltip...

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Overview to Libgdx Progress Procedurally Generated Map

Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads. This video is part of the Udacity course "2D Game Development with In this third devlog instalment I share the process behind the game development process for my indie game called Rift Division. It takes some time to load the assets. It's a very simple algorithm that

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