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Last Updated: June 14, 2026

Background to Libgdx Box2d

This video is part of a tutorial series covering the most important aspects of Added a basic day to night cycle, new clock class keeps time and counts days. Using A little prototype i did for QBOB. More on the blog... Some of the ported testbed applications of the original IMPORTANT NOTE: I didn't do the jumping mechanic in the contact listener correctly. It doesn't matter right now, but it will later. In this video, I experimented with the idea of using multiple tongues to attach to fixed grounded objects and navigate. I found that ...

In Sluggy Physics, you play as a slug that uses its tongue to navigate the world and solve puzzles. The game is built using Java ... I'm developing a system where polygons fracture in response to forces and impulses from In this I introduce the initial logic necessary for a 2D physics simulation to work -- a World, a Body and Fixture for the logo, and all ...

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LibGDX & Tiled RPG Tutorial - #09 Box2D

LibGDX & Tiled RPG Tutorial - #09 Box2D

1,216 views • Live Report

This video is part of a tutorial series covering the most important aspects of

LibGdx + Box2d

LibGdx + Box2d

1,194 views • Live Report

Sample video of my current project.

LibGDX BOX2D Lights day night cycle

LibGDX BOX2D Lights day night cycle

4,790 views • Live Report

Added a basic day to night cycle, new clock class keeps time and counts days. Using

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)

Java Game Dev: Exploring Libgdx and Box2D Physics (VLOG 06)

146 views • Live Report

I'm building a game with

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