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Last Updated: June 11, 2026

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Let's Code Python: Tetris, Part 9

Let's Code Python: Tetris, Part 9

664 views • Live Report

Today, we implemented row-clearing with a fun animation, and also improved the game's visuals.

Tetris (GML): Part 9

Tetris (GML): Part 9

697 views • Live Report

My X it's going to start at 32 next is how long you're going to go until you stop doing this for Loop so well my X is less than

Live Python Coding - TETRIS Part 1

Live Python Coding - TETRIS Part 1

34,191 views • Live Report

Welcome! In this stream I'll be working on a basic

Let's Code Python: Tetris, Part 10

Let's Code Python: Tetris, Part 10

573 views • Live Report

Today, we will

Overview on Let S Code Python Tetris Part 9

Today, we implemented row-clearing with a fun animation, and also improved the game's visuals. My X it's going to start at 32 next is how long you're going to go until you stop doing this for Loop so well my X is less than I have no idea what I'm doing with this but I'm going to try to implement Get early access to this entire course now on Net Ninja Pro: Today we fixed the rotation and offsets, fixed the I-beam rotation, solved counterclockwise rotation, and did a lot of refactoring and ... Today we did many things: * Remove deepcopy * Bind End to snap down * Bind Control and Z to snap left * Bind 0 and C to snap ...

Today we will look into making piece rotation feel more natural, and possibly add the row-clearing mechanic. In this segment, we added lateral movement, and introduced a bug that causes the active piece to collide with itself. Today we got a general idea of how we'll manage each piece, and got an initial piece to spawn at the top of the board.

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