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Last Updated: June 8, 2026
Introduction on Java Physics Test

This is an application to simulate gravity, velocity, and friction. I have no idea of where the lag came from. If you like my videos, please consider supporting me on Patreon So I managed to get ball to ball collision working correctly. Still getting jitter bug sometimes. Old pinball games were implemented in a very interesting way: a greyscale image was used as a map to indicate the collision ... Managed to implement some good collision resolution however the collision response is very off right now. I used conservation of ... but man, rigid bodies got hands Really into it? Want the Haxe source code? Join my Patreon!
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