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Last Updated: June 12, 2026

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Unit tests and Line vs Circle | Coding a 2D Physics Engine in Java #6

Unit tests and Line vs Circle | Coding a 2D Physics Engine in Java #6

3,826 views • Live Report

Join the Discord: In this episode I go over how to tell if a line segment is intersecting with a circle.

Java physics 2d game - demo

Java physics 2d game - demo

805 views • Live Report

worked on this quite a while ago. Ported over

Creating 2D Primitives | Coding a 2D Physics Engine in Java #3

Creating 2D Primitives | Coding a 2D Physics Engine in Java #3

15,491 views • Live Report

Join the Discord: In this episode, I go over the implementation of our basic

Physbox - 2D Java AABB Physics Simulator with OpenGL

Physbox - 2D Java AABB Physics Simulator with OpenGL

1,522 views • Live Report

... of a few days of messing around with OpenGL (via LWJGL) in

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Join the Discord: In this episode I go over how to tell if a line segment is intersecting with a circle. Join the Discord: In this episode, I go over the implementation of our basic ... of a few days of messing around with OpenGL (via LWJGL) in Join the Discord: In this tutorial, I describe how to tell if a circle is colliding with another primitve ... Join the Discord: In this episode, I give a roadmap that describes the direction I will be taking this ... Join the Discord: This episode is about creating functions to check if a point is on, or in, a primitive ...

Join the Discord: In this episode I go over how to finish integrating Box2D into our So I managed to get ball to ball collision working correctly. Still getting jitter bug sometimes. Managed to implement some good collision resolution however the collision response is very off right now. I used conservation of ... Join the Discord: In this episode, I explain how to create a Watch this video in Context on the Unity learning pages here:

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