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Last Updated: June 17, 2026
About of Java Netbeans Game Dev Log Part 14 Obstacle System Explained

Tile variations are gonna be important later on when I'll start working on biomes but grass tile variations is a good start. And action ... Animals now react not only to player actions but also to his distance. If you get closer... you might get munched on. You might be ... I've fixed the eating issue, fixed the animation issue and added help and keybinds. I've added melee combat with polearms and bare hands skills to complement it. Getting better at those skills increases your hit ... I've added random object location generation, debuggin options and new menus. And I did all that from a bathtub full of hot water ... I finaly got rid off some old sound implementation that I didn't like. And I can control the volume now. It's another step towards in ...
I've had a lot of fun tweaking the projectile animation. Simulating at least good enough trajectory wasn't easy and a lot of rabbits ... Today I've added a new menu which is animated and comes from the side. I've also added tents and I plan on adding a ...
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Java Netbeans Game Dev Log - part 14: Obstacle system explained!
Java Netbeans Game Dev Log - part 2: The Obstacle System
Java Netbeans Game Dev Log - part 3: Revamped Obstacle System + Trees!
Java Netbeans Game Dev Log - part 15: Animation and equiping stuff!
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