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In this video, we will implement the player's attack animation and hit detection so we can fight and defeat monsters. If you want to ... So lots of math and lots of fun. Trig and algebra are friends, not food. This video is over how to make an AABB class, sort of. To Watch: Minecraft: Spellbound Caves Episode 6 w/ DonkeyPuncher, PokeArtist: ... GAME DEV SKOOL FOR BUSY PEOPLE: ^ Learn to make games, ... IMPORTANT READ ME: You're going to get out of bounds exceptions when falling out of the map. Here's the

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Java 2D Platformer Tutorial #8 - Fixing Up the Collision Problems

Java 2D Platformer Tutorial #8 - Fixing Up the Collision Problems

7,611 views • Live Report

my new Kotlin

Java 2D Plateformer #7 : Adjusting the Player Collision

Java 2D Plateformer #7 : Adjusting the Player Collision

2,246 views • Live Report

We adjust the

Java 2D Plateformer #9 : Beginning AABB Collision

Java 2D Plateformer #9 : Beginning AABB Collision

3,310 views • Live Report

We start implementing our AABB platforming

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Last Updated: June 14, 2026

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