Interactive Boids Prototype I Information Center
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Last Updated: June 17, 2026

For 2026, Interactive Boids Prototype I remains one of the most talked-about profiles.

Interactive procedural Boids simulation with computer shader Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the After a suggestion from a fellow redditor, I looked into using an actual herding AI algorythm. I went with
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