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To continue the Artificial Intelligence theme we will take a look at the Demo made in Unity 3D. The demo has been made to prove the concept of the AI This a demo i wrote using the Blitzmax language that implements the well known AI 0:00 - Preventing PICKit3 debugger from disconnecting 1:25 - Comments from Bruce on ISR timing 4:35 - Easy optimizations in ... 1. Simulation of flock behaviors is inspired by Craig Reynolds' work on How can thousands of birds move together with no leader, no plan, and no central controller? In this video, we explore the
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Last Updated: June 11, 2026
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