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Last Updated: June 17, 2026
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Hello everyone my name is Dominic and today I'm going to talk about batch rendering in In this tutorial we will quickly model a vial and liquid mesh in zBrush then learn to In this lesson, you'll learn the basics of the LamaSSS and LamaTriColor nodes. In this tutorial we're having a look at the PxrLayerSurface shader, what it's for and how to use it. First we'll assign the shader to a ... Made this tutorial to share what I've learned recently about creating and using subsurface scattering on your models. I outline the ...
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How Do I Render: Translucent Creatures (Renderman & Maya)
How Do I Render: Human Skin (Renderman & Maya)
RenderMan Fundamentals - Maya’s Render View
Lama 104 - Shading ferns - Lama Translucent, Displacement - Renderman
Overview on How Do I Render Translucent Creatures Renderman Maya

In this brief tutorial we'll look at setting up sub surface scattering with This week we have a look at creating human skin. First we'll explore how to use pores to make the skin more believable, then ... This is the 4th video of my LAMA material series. In this video I am explaining about the process of creating a thin In this tutorial we'll look at how to create a scratchy texture map, convert it to a normal map and layer it into a PxrSurface shader to ... This week I have a look at some concepts around creating a realistic looking leaf with a fairly simple texture map and some single ... In this tutorial we'll look at the process of creating some fairly convincing teeth using ramps and single scattering. First I'll discuss ...
If you're like me you may have had some issues using xgen to create fur and get it to 3DModeling In this introduction video we will walk through the basics of Pixar's brand new A quick tutorial on how to add fingerprints to the surface of your specular Today we're having a look at PxrVolume and how we can use it to create a couple of different effects like 'God Rays' and ... In this tutorial we'll create a simple low-poly eyeball and generate some procedural shaders to texture it. First we'll create the ... In this tutorial we'll have a quick look at some possibilities for material setups using the mushroom we created in the previous ...
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