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Learn how to use a scripted_sequence to make a combine kick in a door. Rundown: We create a npc_metropolice, then we get ... Messing around with "scripted_sequence" thingy ¯\_(ツ)_/¯ BTW, is there a way to make citizens speak somehow? ... errors i have seen so far is just simple spelling errors all right so finish this up get me a nice Thanks to Fashoda crisis! Found on www.Interlopers.net! I tried to make three Combine Soldiers walk from one place to the other and not look like they are creeping up on someone. When the zombie hits the door it falls over softly i want it to break down with force.
If there is an FGD file with everything in, then that'd be awesome, but all the ones I've found miss some key things at least.
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Last Updated: June 12, 2026
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Half Life 2 Hammer Editor: Scripted Sequence Test
HL2 Hammer - Scripted Sequence Test
[60FPS] Animation Sequence Test - Hammer
SF's Hammer Tutorials - NPC Animations
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![[60FPS] Animation Sequence Test - Hammer](https://ytimg.googleusercontent.com/vi/caAHbV9WMuU/mqdefault.jpg)
