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Last Updated: June 15, 2026

About to Gzdoom Pathfinding Test 2

You cannot hide. This one is designed to be Zandronum compatible. Doors can be troublesome sometimes. Still needs to be able ... Woah. Small thing done in like few hours or something. This is an example of my custom navmesh navigation system for Hi, welcome to devlog of the Doom clone I am working on. In this video, we are going to finalize the Welp, got it working with the old HudMessageOnActor, now to ZScript it. just like the previous video but with texture animation instead.. Pretty wild how I posted this like a year ago and then there's ...

A flying Bird-oid object exhibiting collision avoidance and flocking behavior. Built with ZScript in Edit: For those looking for an "HD" clone of Quarantine, Thanks to armymen12002003 for the higherquality sprites and hud elements.

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[GZDoom] Pathfinding Test 2

[GZDoom] Pathfinding Test 2

468 views • Live Report

You cannot hide. This one is designed to be Zandronum compatible. Doors can be troublesome sometimes. Still needs to be able ...

GZDoom - Pathfinding test

GZDoom - Pathfinding test

648 views • Live Report

Woah. Small thing done in like few hours or something.

GZDoom Test 2 with PolyObjects

GZDoom Test 2 with PolyObjects

132 views • Live Report

Test

GZDoom Melee Weapon test 2

GZDoom Melee Weapon test 2

1,196 views • Live Report

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