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Last Updated: June 7, 2026
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Drawing windows and responding to events - what's going on 'under the hood' in your Procedural generation is the idea of using simple rules to generate more complicated items - used in games such as Minecraft ... Encoding recursion in the Lambda calculus, one of Professor Graham Hutton's favourite functions. Lambda Calculus: ... How did punch card systems work? Professor Brailsford delves further into the era of mainframe computing with this hands-on ... Mike explains a paper from the University of Maryland, proposing a neat trick to 'watermark' the output of large language models ... Emulation sounds difficult, begins to look simple and then ends up being difficult after all! Dr Steve Bagley explains.
The sights and sounds of sorting! - Alex takes inspiration from our BBC microcomputer film and combines What's in a language? Dr Laurie Tratt breaks it down by creating a brand new Finite State Automata meets Recursion. Professor Brailsford continues the story of computers without memory. State Machines ... We take multithreaded code for granted, but what's needed to make it work properly? We need two Dr Steve Bagleys to illustrate ... B is the forerunner to C - but seemed lost - Angelo Papenhoff decided to change it and brought it back from the brink! Here he tries ... Von Neumann Architecture is how nearly all computers are built, but who was John Von Neumann and where did the architecture ...
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GUI Programming Introduction - Computerphile
GUI: Under the Hood - Computerphile
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