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I threw away two perfectly good weeks refactoring vkguide Yes, I did hop on the extremely exclusive, members-only hype train known as I threw together a basic procedural terrain generator using simplex noise and a two-pass compute approach. In just a few hours ! I did it! It wasn't easy, but I pushed through all the chapters up to chapter 5. Still a lot of refactoring ahead before it looks clean, but ... Due to the number of high-quality submissions we received this year we were unable to include all the talks we would have liked ... This talk was presented at Vulkanised 2025 which took place on Feb 11-13 in Cambridge, UK. Vulkanised is organized by the ...
Christmas special. Hope you enjoyed it. The plan is to eventually make a Minecraft clone. Music: *Context Sensitive - 20XX* ... Share your mouse and keyboard between multiple computers with Synergy! Save 50% here: ... To learn for free on Brilliant, go to . You'll also get 20% off an annual premium subscription. I promised ... Making a Graphics Engine. Since you guys loved the video about me making a graphics engine I made it again but better. I try out ... Join us for HPG 2024 in Denver, USA, with SIGGRAPH, July 26-28, 2024. Sign up for conference emails at ...
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Last Updated: June 18, 2026
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Vulkan rendering engine in Zig #programming #vulkan
Voxel terrain generation on the GPU using Zig #zig #vulkan #rendering #voxel
Doing vulkan in hard mode using #zig #vulkan #coding
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