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Background of Game Engine Programming 079 2 Serializing Geometry Component Data

Join the Discord: In this tutorial I give a broad overview of what Unofficial re-upload of Jonathan Blow's Twitch stream: Jonathan Blow's YouTube: ... We start making a new, better animation file format for the new Stream ▻ Support the series and Hazel! ▻ Main Channel ... In the previous episode, we made ourselves a nice little class that can be used to upload In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer. However, as you can see ...

Since we started implementing our low-level renderer, we've made a decent number of structures, helpers and utilities which wrap ... Continuing what we started in the previous video, we're going to enable adding different kinds of Previously we added a camera class that will be used by our Direct3d low-level renderer, and we wrote its implementation, except ...

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Below is a handpicked selection of video coverage regarding Game Engine Programming 079 2 Serializing Geometry Component Data.

Game Engine Programming 079.2 - Serializing geometry component data

Game Engine Programming 079.2 - Serializing geometry component data

729 views • Live Report

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Game Engine Programming 079.1 - Representing the geometry component in the level editor

Game Engine Programming 079.1 - Representing the geometry component in the level editor

926 views • Live Report

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Game Engine Programming 080.2 - Geometry component view continued

Game Engine Programming 080.2 - Geometry component view continued

522 views • Live Report

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Game Engine Programming 044.2 - Geometry detail view | C++ Game Engine

Game Engine Programming 044.2 - Geometry detail view | C++ Game Engine

1,647 views • Live Report

Today I'd like to add a panel to the

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Last Updated: June 11, 2026

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Game Engine Programming 079.2 - Serializing geometry component data

Game Engine Programming 079.2 - Serializing geometry component data

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⏱️ 17:58 · 👁️ 729 views · By Editor
Game Engine Programming 079.1 - Representing the geometry component in the level editor

Game Engine Programming 079.1 - Representing the geometry component in the level editor

Support

⏱️ 19:28 · 👁️ 926 views · By Editor
Game Engine Programming 080.2 - Geometry component view continued

Game Engine Programming 080.2 - Geometry component view continued

Support

⏱️ 20:31 · 👁️ 522 views · By Editor
Game Engine Programming 044.2 - Geometry detail view | C++ Game Engine

Game Engine Programming 044.2 - Geometry detail view | C++ Game Engine

Today I'd like to add a panel to the

⏱️ 12:41 · 👁️ 1.647 views · By Editor
Game Engine Programming 025.3 - Reading data into the geometry asset class | C++ Game Engine

Game Engine Programming 025.3 - Reading data into the geometry asset class | C++ Game Engine

Now that we have the

⏱️ 15:31 · 👁️ 1.973 views · By Editor
Serialization (Saving/Loading Levels) | Game Engine Concepts #5

Serialization | Game Engine Concepts #5

Join the Discord: https://discord.gg/4tHeAkxNg7 In this tutorial I give a broad overview of what

⏱️ 15:24 · 👁️ 6.077 views · By Editor
Game Engine Programming 046.2 - Sending geometry to GPU | C++ Game Engine

Game Engine Programming 046.2 - Sending geometry to GPU | C++ Game Engine

Although the code for sending

⏱️ 29:38 · 👁️ 3.525 views · By Editor
Game Engine Programming 025.2 - The geometry asset class | C++ Game Engine

Game Engine Programming 025.2 - The geometry asset class | C++ Game Engine

In this video, we're going to define the

⏱️ 17:05 · 👁️ 2.267 views · By Editor
Game Engine Programming 025.1 - Writing geometry data to a memory buffer | C++ Game Engine

Game Engine Programming 025.1 - Writing geometry data to a memory buffer | C++ Game Engine

Now that we're able to generate

⏱️ 23:13 · 👁️ 2.520 views · By Editor
Game Engine Programming  Making Undo Data Serializable

Game Engine Programming Making Undo Data Serializable

Unofficial re-upload of Jonathan Blow's Twitch stream: http://twitch.tv/naysayer88 Jonathan Blow's YouTube: ...

⏱️ 2:08:13 · 👁️ 1.628 views · By Editor
Game Engine Programming 080.1 - Geometry component view

Game Engine Programming 080.1 - Geometry component view

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⏱️ 19:40 · 👁️ 694 views · By Editor
Game Engine Programming: Animation File Format, part 1.

Game Engine Programming: Animation File Format, part 1.

We start making a new, better animation file format for the new

⏱️ 2:06:09 · 👁️ 38.926 views · By Editor
Serializing and Managing Script Data // Game Engine series

Serializing and Managing Script Data // Game Engine series

Stream ▻ https://twitch.tv/thecherno Support the series and Hazel! ▻ https://patreon.com/thecherno Main Channel ...

⏱️ 1:24:25 · 👁️ 4.499 views · By Editor
Game Engine Programming 006 - Implement game entity and components in Primal editor| C++ Game Engine

Game Engine Programming 006 - Implement game entity and components in Primal editor| C++ Game Engine

In this video, I'll implement the

⏱️ 51:27 · 👁️ 12.407 views · By Editor
Game Engine Programming 046.1 - Geometry hierarchy | C++ Game Engine

Game Engine Programming 046.1 - Geometry hierarchy | C++ Game Engine

In the previous episode, we made ourselves a nice little class that can be used to upload

⏱️ 25:15 · 👁️ 2.891 views · By Editor
Game Engine Programming 052.1 - Updating entity transform components | C++ Game Engine

Game Engine Programming 052.1 - Updating entity transform components | C++ Game Engine

In the last episode we finally managed to get an image rendered by our low-level direct3d 12 renderer. However, as you can see ...

⏱️ 20:23 · 👁️ 2.019 views · By Editor
Game Engine Programming 037.1 - Introduction to Forward+ rendering - geometry pass | C++ Game Engine

Game Engine Programming 037.1 - Introduction to Forward+ rendering - geometry pass | C++ Game Engine

Since we started implementing our low-level renderer, we've made a decent number of structures, helpers and utilities which wrap ...

⏱️ 29:20 · 👁️ 6.139 views · By Editor
Game Engine Programming 020.2 - Script component | C++ Game Engine

Game Engine Programming 020.2 - Script component | C++ Game Engine

Continuing what we started in the previous video, we're going to enable adding different kinds of

⏱️ 24:10 · 👁️ 3.770 views · By Editor
Explaining my game engine in 2020 - Part2: Multi-selection and data-oriented game entities

Explaining my game engine in 2020 - Part2: Multi-selection and data-oriented game entities

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⏱️ 15:12 · 👁️ 1.601 views · By Editor
Game Engine Programming 047.2 - Mathematics of view and projection matrices | C++ Game Engine

Game Engine Programming 047.2 - Mathematics of view and projection matrices | C++ Game Engine

Previously we added a camera class that will be used by our Direct3d low-level renderer, and we wrote its implementation, except ...

⏱️ 34:09 · 👁️ 3.519 views · By Editor
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