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Last Updated: June 15, 2026
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GamDev Stream + Live Code Refactoring (3/2/2020)
Refactoring a MonoBehaviour That's Doing Too Much Work
GameDev Stream — Refactoring Unity Code for Readability
C++/NoEngine: Boss Implementation, day 2 (also random Vulkan shader refactoring)
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Introduction on Gamdev Stream Live Code Refactoring 3 2 2020

Playtest: Solo full time indie, C++ No Engine, Scifi ActionRPG. Current project - This is my first livestream I will be on push to talk and will be quite. Thank you for ... Current project - Thank you for anyone who is tuning in. I restarted my sports game to get some better infrastructure going. Music provided here: ...
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