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Last Updated: June 12, 2026
Overview to Flocking Simulation Boids

A demonstration of the distributed behavioural model in computer graphics using a C++/OpenGL/GLSL, using instanced rendering, compute shaders, spatial hashing (which create some artifacts for now because ... Flocking Simulation (Boids Algorithm) Workshop Sketch Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the
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