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Flocking simulation: 500 000 boids using C++/CUDA
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Last Updated: June 13, 2026
Overview of Flocking Boids Simulation Cuda C

University of Pennsylvania CIS 565 - Project 1 This Fifty thousand simple agents. Three local rules. No global plan, and yet, coherent, lifelike motion emerges. This is the Results (update stage only): - 2^16 (65K): 47 fps; - 2^17 (131K): 29 fps; - 2^18 (262K): 14 fps; - 2^19 (524K): 6 fps.
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