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Jonathan Hawkins, founder and creative director at White Elk, talks about how Members of the Gamevil team talk about the challenges of creating a AAA-quality MMO Steven Derks, CTO at Destruction Crew talks about how multiplayer functionality, continuous updates, and the This session will teach you how to set up a realistic workflow for understanding your players and setting up experiments in your ... Mauro Fanelli, co-founder of Mixed Bag studios, talks about how 2D tools in
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Eclipse: Unity for mobile games case study
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How to run continuous experimentations for mobile | Unity at GDC 2023
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Last Updated: June 19, 2026
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