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[Direct2D] Bouncing Circle using Direct2D
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Direct2D Tutorial 5: Brushes and Shapes
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Today we'll look at the shape drawing routines which the render target can call. These are very useful for rendering things like ... This video is all about making sure our programs appear to run at the same speed, regardless of the user's hardware. It is not so ... Achieving high performance 2D graphics with Direct2D Developing the so called "Move under constraints" function. Still manage without constraint solving. For the past year, I have ignored programming a bit. In stead, I have been working (in the spare time I have) on my 3D modelling ... Who needs fancy shmancy CAD constraint solving, when you can easily edit wireframe geometry exactly as you wish.
A patience test. Also a fun simulator...wait...no. It's just a "for fun" project. If you like it, please root for me! =D Note about tags: I put ... What's new. 1. Unlimited Undo/Redo 2. Offset selected entities 3. Change arcs radii 4. Delete selected features (DeFeature) 5. GPU: GeForce GTX 960 CPU: Intel(R) Core(TM) i7-3820 CPU @ 3.60GHz Memory: 16 GB RAM (15.95 GB RAM usable) Current ... GPU: GeForce GTX 770 CPU: Intel(R) Core(TM) i7-6700K CPU @ 4.00GHz Memory: 16 GB RAM (15.92 GB RAM usable) Current ...
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Last Updated: June 15, 2026
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