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DevStream: FXGL Scripting Engine Integration
AI Pathfinding In FXGL Game Engine (Almas Baimagambetov)
DevStream FXGL 11: New Platformer Levels
FXGL 3D + FXyz: X-mas Demo
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Last Updated: June 16, 2026
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In this video we'll see how to build new platformer levels in Tiled for We refactor the physics code (adapted jbox2d code) within the We successfully (re-)introduce combat skills, including Fireball and Amplify Magic. Source: Modern JavaFX provides hardware acceleration support on a range of platforms, including desktop, mobile and embedded, ... We develop Android audio support that can be used in JavaFX cross-platform applications via Gluon Attach. Source: ... In this video we look at internals of the dialogue editor UI and fix a few bugs.
The update includes new enemy types, new weapon upgrade mechanics and visual improvements. Let me know if you have ... In this stream we will be adding a basic UI and an ability to teleport to an existing Pacman sample from Carl and I build user-friendly API for a Skybox feature in We turn the theory behind the "infinite world" concept into an implementation. Source:
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