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Hello everyone, This is my first Unreal Engine plugin currently in development. It is still in an early work-in-progress stage and ... Today I implemented a map into my game and worked on the graphics. I used: I've been working on a prototype for the NPC spawn and schedule system and this is what I came up with. It is fully functional as ... Lazy Tutorial 5! I'm surprised this works as well as it does, actually. I cranked the number of ... What if every NPC in a game had a purpose, a personality, and could react to you in real time? This isn't just background noise ... OverCrowd is now live on Fab! Get it here: In this video, I break down how I achieved a massive

I made a traffic system and some nice new buildings Wishlist In this session, Roland Geraerts of uCrowds explores the core design ideas of the TerraCrowds engine, including its integration ...

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Last Updated: June 14, 2026

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DevLog: City Crowd Simulation

DevLog: City Crowd Simulation

22 views • Live Report

unity Survey How to large-scalely

This UE5 Plugin Brings Cities to Life _ Crowd System

This UE5 Plugin Brings Cities to Life _ Crowd System

63 views • Live Report

Hello everyone, This is my first Unreal Engine plugin currently in development. It is still in an early work-in-progress stage and ...

I added New York City into my Indie Game: Dev Log 6

I added New York City into my Indie Game: Dev Log 6

257 views • Live Report

Today I implemented a map into my game and worked on the graphics. I used:

How I Simulate Over a Million Persistent NPCs For My Procedural City

How I Simulate Over a Million Persistent NPCs For My Procedural City

199,376 views • Live Report

I've been working on a prototype for the NPC spawn and schedule system and this is what I came up with. It is fully functional as ...

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