Devlog 02 Information Center
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Why I Chose raylib Instead of Unity | Indie Game Devlog 02
Adding Enemy Classes/Variants into my Roguelike game | Pistolhand Devlog
Building a Custom 3D Game Engine | Daisy Trains Devlog 02
Redesigning a Failed Game Mechanic | DEVLOG 02
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Last Updated: June 16, 2026
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I thought my first indie game launch was a massive success. Then I checked my mobile download stats... Welcome to my first ... I added a new mechanic to my multiplayer gun building game that completely changes gameplay. Let me know any of your ideas ... my game on steam!!! In this video I tell my story on how I got ...
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Overview on Devlog 02

Why did I choose raylib instead of Unity for my indie game? In this Diversifying the roster of enemies in my roguelike with some new arrivals! This is where one thing tugs on another, and another, ... In order to move forward, we will need to say goodbye to an old friend - and in doing so make room for exciting new things! GOSPEL OF STEEL is a deep-sea horror game where welding keeps you alive. WELD FOR OUR GOD Pateron: ... The develepoment continues, now with persistent save ... [UPDATE] The development is now paused, we are moving to another game. More detail here ...
You guys have been asking for it, so I've finally added PVE to the game. Let me know your thoughts below :)) Wishlist on steam ... TIMESTAMPS: 0:00 - Intro 0:06 - Week 1 progress 0:22 - Current game loop 1:48 - Upgrades 2:00 - Refining the loop 2:24 - Art ... Patreon Play the current build on GameJolt Join ... Gameplay: 00:00 Hello. This week was focused almost entirely on the canyon's level design. The main goal was finishing the ... I forgot wishlist count in the vid! - 1467! wishlists Welcome! This is Cavern More progress for my passion project, ChromaSphere! In this video you get to see the first town fully laid out and also some of the ...
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