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This video is part of an online course, Interactive 3D Graphics. the course here: In this episode, Ruben (TheGameDev.Guru) demystifies one of the most consequential A talk given to my fellow Cambridge computer science students on the 27th January 2021. Abstract: The visuals of video games ... The scene has about 800 point lights none of which casts shadows right now.(currently 800 is the limit since I am using UBOs and ... Code samples derived from work by Joey de Vries, , author of All code samples, unless ... Forward+ and Camera Stack for First person objects Deferred+ and
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Last Updated: June 16, 2026
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Deferred Rendering - Interactive 3D Graphics
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