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Learn how to replace brittle, logic-heavy gameplay code with a clean, Ever wondered what software architecture is REALLY about? Why do we bother? --- If you would like to support me, feel free to ... The creation of this talk was generously sponsored by my employer CerebralFix ( I originally gave this talk ... Join this channel to get access to perks: My hottest of ... Single Entry Point is an advanced programming tool that's being used everywhere. But how is it implemented in My quick and dirty approach to keeping track of stuff in

March 23, 1:00pm (San Francisco) - Mike Acton demonstrates best practices for component design to achieve a high degree of ... In this video, we are going to show you how to use Scriptable Objects to manage your Stop building one-off enemies. Start building systems you can reuse. In this video, we create a modular enemy system in Godot 4 ... In this video, we walk through five small architectural choices that can make a big difference for newer Link to amazing tutorials I talk about in this video: Twitch Link: In this demo we start to do some 'object-system-ish' stuff, but with a

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Last Updated: June 10, 2026

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Using Data to Drive Gameplay Systems in Unity

Using Data to Drive Gameplay Systems in Unity

35,748 views • Live Report

Learn how to replace brittle, logic-heavy gameplay code with a clean,

Software Architecture in Unity

Software Architecture in Unity

156,285 views • Live Report

Ever wondered what software architecture is REALLY about? Why do we bother? --- If you would like to support me, feel free to ...

Intro to Data Oriented Design for Games

Intro to Data Oriented Design for Games

250,017 views • Live Report

The creation of this talk was generously sponsored by my employer CerebralFix ( I originally gave this talk ...

Data Driven (Scripts aren't Data) #rpg

Data Driven (Scripts aren't Data) #rpg

3,069 views • Live Report

Join this channel to get access to perks: My hottest of ...

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