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Ceci est une vidéo démonstration d'un prototype de jeu que j'ai programmé il y a une bonne dizaine d'années avec This is an old test for doing various types of siding collision (Box/Cone/Tube/Terrain) in Anyone interested: You are welcome to download this little game FREE yourself by visiting my thread on it at the In this tutorial I demonstrate how to create a simple 2D terrain using Cosine interpolation. This video demonstrates a technique for creating explosion effects. The explosion is made of multiple objects, each being ... I started this 3 years ago and last worked on it a little under 2 years ago. I think it shows how a decent quality quake-style FPS can ...
Just an experiment that took an hour and a half, to answer the question, would it work? More info: ... Here is a video I made... I created 2 horizontal lines to let you see how the 3D object zoom when I came near the edges and then, ... Progress as of April '09. Re uploaded with background music by Chinashima - Samurai's Exile. Applications used: Hedging strategies often fail because of this specific gap between assets. This overview breaks down the concept so you can ...
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DarkBASIC RISK 02
DarkBasic Software - BLOK (demo)
DarkBASIC Sliding Collision Test 2000/2001
One of my first DarkBasic games, a classic Snake game clone
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Last Updated: June 15, 2026
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