Cpu Voxel Engine Micro Devlog Demo Information Center
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CPU Voxel Engine Micro DevLog Demo
CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions
CPU Voxel Engine Micro DevLog - Placing and Removing Blocks
Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog
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Last Updated: June 17, 2026
Background to Cpu Voxel Engine Micro Devlog Demo

Not easy. I remember doing collisions for a 2d tile based game before and it was a breeze. I thought Adding all faces, now just need to make sure internal faces won't render. Each block has a material type, and that material is better mined with the proper tools. When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file. Then the player can load back. Of course ... My render distance is small unfortunately because it is software rendered. Anyone knows how I could quickly learn OpenGL? :( Hello im Blizzy I am A programmer Discord: ij_blitz.
A little raylib project i have been working for the last week. # Heeeeeeeeeeelllllllloooooooooo. I recently finished porting my 3D game Let me know if you guys like this new video format I'm trying out. Ill try to keep
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