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Made for a 3rd year university graphics programming module. In today's C++ and GLSL and something presentation, I show In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple Hey guys, this is a video demonstration of our current progress towards Realtime Ray Tracing on the CPU with inter-reflections Ever since RDNA 2 AMD GPUs have supported hardware accelerated
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Last Updated: June 15, 2026
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CPU Based Raytracer
C++ CPU based Real-Time Ray Tracing from Scratch #3
Does Ray Tracing affect CPU performance?
I Coded Raytracing That Doesn't Burn Your GPU
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