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Last Updated: June 7, 2026
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Coding Adventure: Compute Shaders
Getting Started with Compute Shaders in Unity
Coding Adventure: Ray-Tracing Glass
Coding Adventure: Ray Tracing
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Background of Coding Adventure Compute Shaders

I tried creating a custom ray/path tracing renderer. Featuring: maths, Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. Support my work ... This video showcases my journey to understand and utilize Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source Let's try to convince a bunch of particles to behave (at least somewhat) like water. Written in C# and HLSL, and running inside the ...
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