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Some of the trigonometry is pretty tricky compared to using In this video, I explain the theory behind expressing A geometric combination of internal and external constant rotations. This is done with OpenGL. The shading is quite Hey guys, in this video I'm gonna explain simply how to make a This video covers the process of using C++ and SDL to create a single draw pixel function to draw a it used to be confusing and complicated but now its very approachable! The rolling
This video is part of a new series where I construct a

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