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A 3D Environment with Particles, Bill-boarding, Multi-Texturing & Fog based on a 3D game scene. Made in Visual Studio 2012 with C++, GLUT and OpenGL. I will further develop this demo to add a sky box, textures, lighting and ... Game Development and Technology School of Interactive and Digital Media Nanyang Polytechnic First skinned and rigged CGI character animation in 3ds Max. Default renderer used. Modelled on myself. Not quite Pixar... :) In this video I demonstrate how to get started with
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Last Updated: June 14, 2026
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