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Adding Texture Groups at Runtime in GameMaker
Dynamic Texture Groups in GameMaker
Optimize your game 2 - Gamemaker Studio 2 - Texture groups / pages
array_push has been dramatically improved in GameMaker 2024.14
Introduction of Adding Texture Groups At Runtime In Gamemaker

We've talked about sprite atlasing; now let's do it in reverse. You can use the texturegroup_add function to create multiple sprites ... ! If you enjoy this type of content SMASH that rino. Help The ... This advanced video tutorial shows you how to optimize you performance by using There are some misconceptions in this tutorial. There were some subjects I didn't quite fully understand before "explaining" them ... Get to know the new UI Layers feature by making a menu screen, In this example we'll be You can draw onto more than one target surface at a time in
You can use uniform variables to pass additional information to shaders. Common things one might use uniforms for include a ... Last week I made a video on rendering fragment depth to a Object sprites are cool and all, but building your entire game using them is a little impractical. Let's talk about tiles, tilesets, and ... You've got the 3D camera set up and you've made some objects out of vertex buffers. Now it's time to
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Last Updated: June 18, 2026
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