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First two segments: regular GZDoom with bloom on Second two segments: Relighting and PalPlus added These new fire effects ...

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GZDoom RTS mod with ZSCript and ACS test

GZDoom RTS mod with ZSCript and ACS test

960 views • Live Report

Problems I am encountering -How to hate more than one TID? Hatetargets on every actor may be a hacky solution -How to send ...

ACS + ZScript test

ACS + ZScript test

371 views • Live Report

ZScript

Just realized you could use ACS functions in ZScript

Just realized you could use ACS functions in ZScript

328 views • Live Report

low effort shit i made in 20 minutes. dont ask.

acs script test

acs script test

464 views • Live Report

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Last Updated: June 12, 2026

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Overview to Acs Zscript Test

Problems I am encountering -How to hate more than one TID? Hatetargets on every actor may be a hacky solution -How to send ... Music used: Painkiller: Overdose - C7L2 - Village of the Damned (Peace) Here's a little mod that I've been sitting on. I've always felt that while the Skulldash HUD showed everything it needed to, it didn't ... Sorry ZDOOM, I stay in the good old decorate because some people would ask if it's made for multiplayer (Zandronum) and the ... Noticed that in Mobian Rampage (former DoomFox 3D) enemies are tossing grenades pretty weak and inconsistent, so I made, ... Learn how to re-use scripts and functions across maps with the help of libraries as well as how to implement LOADACS and ...

Current demo can be found Note: heavily unoptimized. Here's something I've been working on for a little while. The Precisely jumps across large sector height differences and across pits. Jump length varies from 480 pixels in a small sector ... Don't give me drama! If you have anything bad to say, than don't say it than! Don't like this video content? Don't watch this than! The current code is quite gross and looks like this Also, well, working is a strong word, but its ... working demo at (house excluded, the model is REALLY ...

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