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Unity Practice - AI Behavior (Seek, A* Path Finding, Obstacle Avoidance) I think I have a workable solution to share on the Obstacle Ok, I have done a lot of work to it, i have done some work to the graphics, i have added floating origin systems allowing for travel ... This is a simple missile AI that raycasts in the direction of the missile and dodges based off where the incoming objects are. This video is to show the basic AI of my game called All Gone. It is a multiplayer shooter game with an optional bot enemy.
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Last Updated: June 7, 2026
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3D Pathfinding & Agent Avoidance In Unity
NavMeshAgent Avoidance in Depth - 5 Key Takeaways for Optimal Avoidance | AI Series Part 32
Easy Pathfinding for ECS and MONO [Agents Navigation Asset Review]
Simple AI Obstacle Avoidance in Unity
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