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Now that we're able to render objects, we're a few steps away from making the scenes in our game look more realistic. We need ... In Part of this series, I setup more fundamentals, including triangle culling if it can't be seen, surface illumination and a quick ... In the last episode we created data structures and functions that manage directional This video is part of a new series where I construct a In this video, we implement one of the most basic types of In this video, we make some adjustments to our point
In this video, we begin implementing our approximation of the rendering equation with diffuse
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3D Engine Coding: Rudimentary Lighting
Game Engine Programming 053.1 - Directional lights | C++ Game Engine
pov: you're coding a 3d engine
Code-It-Yourself! 3D Graphics Engine Part#2 - Normals, Culling, Lighting & Object Files
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Last Updated: June 16, 2026
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