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2D map editor demonstration
Creating an In-Game Level Editor | Indie Devlog #9
Releasing My 2D Tile Map Editor (And How to Use it)
6. How To Create a 2D Map Editor - Delete tiles on the Scene Grid [C#]
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Last Updated: June 15, 2026
Background to 2d Map Editor Demonstration

Software realized during my studies at Beijing Jiaotong University (Peking, China), this As I get closer to adding the first dungeon to my open world RPG, I need a better method for creating levels. Godot's built in Today we add the functionality to delete the elements where we click with the right mouse button. Get an extended 30 day free trial for Opus! Use the coupon code POWERWORDSPILL at checkout. NOTE: Since Tiled v1.9 was released, some of the details in this solution are no longer necessary (specifically, region layers can ... Cleaning some things up. Refactoring some old code, and trying out "Tiled" -an opensource system agnostic
Installation and project setup instructions can be found here (first 10 minutes of the LDtk, or the Level Designer Toolkit, is a free and open source I've spent a LOT of time drawing tiles! So when I came across this alternative approach to auto-tiling that requires fewer tiles, ...
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![6. How To Create a 2D Map Editor - Delete tiles on the Scene Grid [C#]](https://ytimg.googleusercontent.com/vi/Hq-1aXp1Wk0/mqdefault.jpg)