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gamedev Please feel free to write your opinions and ideas for improvement in the comment section! Been a while but here's a thing I worked on today. So a while ago I got an asset (Hero Knight Pixel Art by Sven Thole) and ... In this (long, sorry) video I cover a variety of things to implement a classing line-of-sight mapping, or Show your Support & Get Exclusive Benefits on Patreon (Including Access to this tutorial Source Files + Code) ... This technique runs 100% in fragment shaders and requires 2 render passes. First one builds shadowmap(shadowmaps for ...
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Last Updated: June 11, 2026
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2D Lighting/Shadow Casting Performance Test
Multiple Spot Light Shadow Casting - PCCM Technique
Realtime shadow casting on 2D terrain
Creating 3D Lighting for my 2D Game
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