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For 2026, Serialization Coding Geometry Dash In Java 14 remains one of the most talked-about profiles.

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In this video I go over the essentials of parsing. We learn how to parse doubles, floats, integers, strings, and booleans from a file. In this video I go over how to specifically parse the saved game objects from our In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ... In this tutorial, I go over the mathematics and theory behind how to detect if a collision is occuring between a box and a triangle. In this tutorial I go over the first part of our triangle collision detection, which is our broadphase. This will essentially be a tutorial ... I made this in Grade 11, All the sprites are 'made' by me in photoshop by taking original game sprite sheets and modifying them.

In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger events like switching player state ... In this video, I go over a high-level overview of all the concepts that will be covered in this series. I also go over setting up the ... In this tutorial I go over how to make a uniform grid that is positioned according to the world coordinates. I also go over how to ... Join the Discord: In this tutorial I go over a brief introduction to Gson, which is Google's In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ... In this video I go over how to add "blocks" to the screen using the mouse. This is the first step in developing a simple level editor ...

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Last Updated: June 9, 2026

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Serialization | Coding Geometry Dash in Java #14

Serialization | Coding Geometry Dash in Java #14

1,073 views • Live Report

In this video I go over how to

Deserialization Part 1 | Coding Geometry Dash in Java #15

Deserialization Part 1 | Coding Geometry Dash in Java #15

633 views • Live Report

In this video I go over the essentials of parsing. We learn how to parse doubles, floats, integers, strings, and booleans from a file.

Deserialization Part 2 | Coding Geometry Dash in Java #16

Deserialization Part 2 | Coding Geometry Dash in Java #16

564 views • Live Report

In this video I go over how to specifically parse the saved game objects from our

Level Editor Tabs | Coding Geometry Dash in Java #21

Level Editor Tabs | Coding Geometry Dash in Java #21

761 views • Live Report

In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ...

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In this video I go over how to begin building our level editor UI. This consists of building a menu with a selection for all the different ... In this tutorial, I go over a simple technique to implement z-indexing in a completely 2D renderer like the

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