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Last Updated: June 15, 2026
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In Part 2: Basics of Ray Tracing, NVIDIA's Eric Haines runs through the basics of NVIDIA's Nuno Subtil walks developers through a brief history of Graphical Rendering Techniques, starting with the Our apprentice Cédric Girardin made a great video about the For rendering screen-filling geometry we usually have to choose between a screen-aligned quad and a screen-aligned triangle. Let's try to turn some dot products into a 3D world! Support my work (and get early access to new videos and source code) on ... If you've ever been confused about how modern games render realistic lighting, this is the video for you. In this beginner-friendly ...
Video game graphics have evolved over the years from the early inception of pixels and vector graphics in the 70's to a point ... software rasterizer demo - projective texture in an auditorium Sorry for the poor quality. Screen cap software was no available. LLAMA -- triangle scanline rasterization demo (animation) With vertices transformed into screen space, we are now ready to determine how to colour pixels in order to create a raster image ...
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