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Last Updated: June 9, 2026
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To be fair, this is still just being tricky with 2D rendering, but hey... you gotta start somewhere. I got the algorithm from a project called quantum forest by willywu and translated it over to A personal OpenGL project, with JBullet physics and nice shaders... enjoy Optimizing the overall engine architecture, applying a dedicated mesh loading package for OBJ files, and testing a basic physics ... Game development log videos with commentary about my indie
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