Game Development Time Lapse Information Center
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This is a video capture of me developing "Snake 3D" I'm using Clojure (language), OpenGL (3d api), Emacs (editor) to develop it. A look-back through my entire 10 year gamedev journey, from the very first idea I had for a Crytek Lead 3D Artist Tom Deerberg brings an alpine environment to life. Over four hours of work are compressed into under 60 ... haha music (corresponds to stage): 1: Try, Try Again - Mario & Luigi: Dream Team Music 2: [Wynncraft] - OST - Ballad Of The ... Aeroblaster was made within 48 hours for the Alakajam. 14.6 hours of GreyBoxing, a step many of you skip while creating your art projects, in this video we'll talk about it in depth, and discover how it ...
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Last Updated: June 14, 2026
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