Directshow Programming 16 Information Center
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In this lesson we started trying to fix the problem of our user interface not responding. Our first step was to copy a block of code ... In this video I want to show you and share raw video player. First thing, I don't have raw video that I can show you, so let's create ... In this lesson we created a new windows application. We copied the code from our project into this new application. We tested it. Here I was just trying to see if I could get any sample video of In this lesson we finished building our sample file playing application. We went over the msdn's code. We also started reading a ... In this lesson we displayed the output of the returned values from GetEvent. We got EC_PAUSED and EC_COMPLETE. We also ...
Custom Filter Direct2D Renderer in MFCTestCode - Get Interface Github: This video shows you how to add a DirectX filter to a stream and modifiy it's settings in code using LEAD Technology's ... Custom Filter Direct2D Renderer in MFCTestCode - Change Direct SDK Mode Github: ... In this lesson we moved the tear-down part of the Play function into a Stop() function. We also added a menu item so that the user ... In this lesson we invoked the IMediaEventEx--SetNotifyWindow method. This tells the graph to notify our window after it places ... In this lesson we review some concepts from the msdn.
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Last Updated: June 9, 2026
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DirectShow Programming 16
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In this lesson we ran the code that we wrote at the end of the previous lesson. This code allows us to wait just until the file ... In this lesson we read from the msdn the topic: Learning When an Event Occurs. We discussed the basic notion of polling vs. In this lesson we played the file in our code. In order to accomplish this, we had to first extract from the pGraph pointer, ... In this lesson we explained the call to Sleep. Next, we replaced it with a call to WaitForCompletion. Just before we can do this, we ...
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