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Size Optimizing Tricks in 10 PRINT Orthogonal for Commodore 64
4-Byte Commodore 64 Demo and Follow-up on 10 PRINT Orthogonal [32 bytes]
10 PRINT program with no RND() | Commodore 64
"Hello World" on Commodore 64 in Assembly Language, Machine Code
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Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...
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Last Updated: June 12, 2026
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![4-Byte Commodore 64 Demo and Follow-up on 10 PRINT Orthogonal [32 bytes]](https://ytimg.googleusercontent.com/vi/aMaMzsL9vVQ/mqdefault.jpg)

