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Size Optimizing Tricks in 10 PRINT Orthogonal for Commodore 64

Size Optimizing Tricks in 10 PRINT Orthogonal for Commodore 64

16,270 views • Live Report

We look at a new take on the famous

4-Byte Commodore 64 Demo and Follow-up on 10 PRINT Orthogonal [32 bytes]

4-Byte Commodore 64 Demo and Follow-up on 10 PRINT Orthogonal [32 bytes]

23,430 views • Live Report

A tiny 4-byte (6 bytes including the load address)

10 PRINT program with no RND() | Commodore 64

10 PRINT program with no RND() | Commodore 64

1,891 views • Live Report

We explore different ways to create

"Hello World" on Commodore 64 in Assembly Language, Machine Code

"Hello World" on Commodore 64 in Assembly Language, Machine Code

78,956 views • Live Report

Today we look at

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Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...

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Last Updated: June 12, 2026

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